Graham Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 41 M 2 (-2) 6 (0) 9 (1) 9 (1) 12 (2) 4 (-1)2699C4
Superstitious, Assertive, Nimble movements
 
Skills
Admin 0
Athletics 0
Deception 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 0
Melee (Grapple) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman11
Rogue Enforcer 12
Drifter Scavenger 01
Scout Surveyor 01
Citizen Worker 01
 
Name Type Affinity Enmity Power Influence Species
Mabell Coghill Contact 0 1 0 6 Vanejenese (F/23)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 20 Graham Enright spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Attempted to change assignments.
2 22 Switched to Rogue (Enforcer) with previous rank.
2 23 Graham Enright spend months in the dangerous criminal underworld.
3 26 Continued as Rogue (Enforcer).
3 29 Involved in a gambling ring.
3 30 Forced to muster out.
4 30 Failed to qualify for Corporate Agent (Agent).
4 30 Became a Drifter (Scavenger).
4 33 Lightly injured, no permanent damage. Fully recovered.
5 33 Failed to qualify for Intelligence (Agent).
5 33 Submitted to the draft.
5 33 Became a Scout (Surveyor).
5 34 Psychologically damaged by Graham Enright's time in the scouts.
6 34 Became a Citizen (Worker).
6 35 Graham Enright learn something Graham Enright should not have – a corporate secret, a political scandal – which Graham Enright can profit from illegally.
6 35 Gain a criminal contact.
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