Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Graham Fisher to flee and vows to hunt Graham Fisher down. Gain an Enemy. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Graham Fisher's Contacts or Allies betrays Graham Fisher, ending Graham Fisher's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Broker). |
5 |
30 |
Continued as Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Make an unexpected connection outside Graham Fisher's normal circles. Gain a Contact. |
6 |
38 |
Forced to muster out. |