Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Graham Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Perform an exemplary service for the scouts. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Surveyor) with previous rank. |
4 |
29 |
Graham Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster but Graham Jephcots fail to help. Gain an Enemy. |
4 |
29 |
Severely injured. Owe 15,000 for medical bills. |
4 |
31 |
Promoted to Scout (Surveyor) rank 2. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
32 |
Good fortune |
5 |
35 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Graham Jephcots's ship is damaged, and Graham Jephcots have to hitch-hike Graham Jephcots's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 6 Contacts. Gain 3 Enemies. |