Senior Crewman Gustaf Mcarthy  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 41 M 7 (0) 6 (0) 3 (-1) 7 (0) 6 (0) 8 (0)763768
Overwhelmed, Willful, Unassuming
 
Skills
Athletics (Endurance) 1
Deception 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Engineer (Life Support) 1
Investigate 0
Mechanic 1
Medic 2
Science (Life Sciences) 0
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 11
Scholar Field Researcher 11
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman13
 
Name Type Affinity Enmity Power Influence Species
Furman Hall Ally 1 0 1 3 Swanfeh (M/31)
Furman Hall is actually an organisation such as a political movement or modest sized business.
Joe Roan Rival 0 1 0 2 Swanfeh (M/17)
Joe Roan is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 Gained a contact.
1 22 Promoted to Scholar (Physician) rank 1.
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Field Researcher) with previous rank.
2 23 An expedition or voyage goes wrong, leaving Gustaf Mcarthy stranded in the wilderness.
3 23 Failed to qualify for Engineer/Gunner (Navy).
3 23 Became a Drifter (Wanderer).
3 27 Betrayed by a friend. One of Gustaf Mcarthy's Contacts or Allies betrays Gustaf Mcarthy, ending Gustaf Mcarthy's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 28 Befriend a useful ally in one sphere. Gain an Ally.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 35 Continued as Merchant (Merchant Marine).
6 36 Embroiled in legal trouble.
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