Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
20 |
Hamp Lord's business expands, Hamp Lord's corporation grows, or the colony thrives. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Hamp Lord learn something Hamp Lord should not have – a corporate secret, a political scandal – which Hamp Lord can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Hamp Lord rise to a position of power in Hamp Lord's colony or corporation. |
4 |
31 |
Promoted to Citizen (Colonist) rank 3. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Hamp Lord is rewarded for Hamp Lord's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Colonist) rank 5. |