Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
One of Hamp Martin's pieces of art is stolen, and the investigation brings Hamp Martin into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Artist) rank 3. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
Public opinion turns on Hamp Martin. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Severely injured. Owe 15,000 for medical bills. |