Crewman Hampton Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 41 M 8 (0) 11 (1) 10 (1) 5 (-1) 10 (1) 4 (-1)8BA5A4
Embittered, Bitter
 
Skills
Advocate 1
Art (Presentation) 0
Carouse 0
Deception 0
Drive 0
Engineer (Power) 1
Flyer 0
Language (Trokh (Aslan)) 1
Mechanic 0
Medic 0
Persuade 0
Profession (Colonist/Farming) 1
Recon 1
Science (Social Sciences/Archaeology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 11
Merchant Merchant Marine Crewman04
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Hudson Burress Contact 3 2 4 1 Ayansh'i (M/30)
 
Term Age History
1 18 Entered University.
1 21 Contacted by an underground psionic group.
1 21 Dropped out of university.
2 21 Became a Entertainer (Performer).
2 25 One of Hampton Newman's pieces of art is stolen, and the investigation brings Hampton Newman into the criminal underworld.
2 25 Promoted to Entertainer (Performer) rank 1.
3 25 Voluntarily left Performer
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Make an unexpected connection outside Hampton Newman's normal circles. Gain a Contact.
4 29 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
5 33 Continued as Merchant (Merchant Marine).
6 37 Continued as Merchant (Merchant Marine).
6 41 Given advanced training in a specialist field
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