Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
One of Hampton Newman's pieces of art is stolen, and the investigation brings Hampton Newman into the criminal underworld. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Voluntarily left Performer |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Make an unexpected connection outside Hampton Newman's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Given advanced training in a specialist field |