Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Harold Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harold Murray fail to help. Gain an Enemy. |
2 |
25 |
Harold Murray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
Harold Murray survey an alien world. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Gained a contact. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Harold Murray spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Harold Murray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Forced to muster out. |