Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Harper Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Farrell fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Harper Farrell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Harper Farrell do not know what happened to Harper Farrell. There is a gap in Harper Farrell's memory. |
5 |
33 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |