Haskell Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 41 M 10 (1) 11 (1) 9 (1) 8 (0) 8 (0) 8 (0)AB9888
Missing earlobe
 
Skills
Animals 0
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Melee (Unarmed) 1
Persuade 0
Profession (Worker/Religion) 1
Seafarer 0
Stealth 2
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Drifter Wanderer 34
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Mathilde Ford Enemy 0 3 0 0 Swanfeh (F/58)
Eda George Ally 3 0 5 1 Kargol (F/13)
Eda George is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Haskell Fisher's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 21 Became a Drifter (Wanderer).
2 24 Attempted a risky adventure and was wildly successful.
2 25 Promoted to Drifter (Wanderer) rank 1.
3 25 Continued as Drifter (Wanderer).
3 29 Gained a contact.
3 29 Promoted to Drifter (Wanderer) rank 2.
4 29 Continued as Drifter (Wanderer).
4 33 Haskell Fisher do not know what happened to Haskell Fisher. There is a gap in Haskell Fisher's memory.
5 33 Failed to qualify for Artist (Entertainer).
5 33 Continued as Drifter (Wanderer).
5 36 Offered job by a patron. Now owe him a favor.
5 37 Promoted to Drifter (Wanderer) rank 3.
6 37 Became a Scout (Surveyor).
6 39 When dealing with an alien race, Haskell Fisher have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
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