Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Haskell Fisher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Gained a contact. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Haskell Fisher do not know what happened to Haskell Fisher. There is a gap in Haskell Fisher's memory. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Haskell Fisher have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |