Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Drafted into Merchant Marine |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Haskell Nealy's normal circles. Gain a Contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Haskell Nealy's Contacts or Allies betrays Haskell Nealy, ending Haskell Nealy's career. That Contact or Ally becomes a Rival or Enemy. |