Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Hattie Dart's work ends up coming home with Hattie Dart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Psychologically damaged by Hattie Dart's time in the scouts. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Hattie Dart is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
Hattie Dart aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
28 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
6 |
29 |
Become deeply involved in politics on Hattie Dart's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
32 |
Voluntarily left Dilettante |
7 |
32 |
Became a Drifter (Scavenger). |
7 |
36 |
Betrayed by a friend. One of Hattie Dart's Contacts or Allies betrays Hattie Dart, ending Hattie Dart's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Hattie Dart have been following false teachings! |