Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Hattie Remmington's normal circles. Gain a Contact. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Returned to Drifter (Wanderer). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Hattie Remmington easily defeat. |
5 |
35 |
Gain Enemy if Hattie Remmington don't already have one. |