Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Nearly killed. Owe 22,500 for medical bills. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Hattie Thompkins's Contacts or Allies betrays Hattie Thompkins, ending Hattie Thompkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
Nearly killed. Owe 45,000 for medical bills. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |