Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Hattie Wright learn something Hattie Wright should not have – a corporate secret, a political scandal – which Hattie Wright can profit from illegally. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Hattie Wright's business expands, Hattie Wright's corporation grows, or the colony thrives. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Political upheaval strikes Hattie Wright's homeworld, and Hattie Wright is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Voluntarily left Colonist |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Hattie Wright easily defeat. |
5 |
37 |
Gain Enemy if Hattie Wright don't already have one. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Severely injured. Owe 15,000 for medical bills. |