Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Haywood Neal's work ends up coming home with Haywood Neal, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Betrayed by a friend. One of Haywood Neal's Contacts or Allies betrays Haywood Neal, ending Haywood Neal's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
Haywood Neal is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |