Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Hazel Roberts's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
When dealing with an alien race, Hazel Roberts have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Surveyor) rank 2. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Hazel Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine). |
6 |
36 |
A sudden war destroys Hazel Roberts's trade routes and contacts, forcing Hazel Roberts to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Hazel Roberts's Contacts or Allies betrays Hazel Roberts, ending Hazel Roberts's career. That Contact or Ally becomes a Rival or Enemy. |