Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Heber Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Heber Mckinney fail to help. Gain an Enemy. |
5 |
37 |
Psychologically damaged by Heber Mckinney's time in the scouts. |