Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Rogue (Enforcer). |
4 |
26 |
Hector Connell spend months in the dangerous criminal underworld. |
4 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
29 |
Continued as Rogue (Enforcer). |
5 |
31 |
Betrayed by a friend. One of Hector Connell's Contacts or Allies betrays Hector Connell, ending Hector Connell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Hector Connell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Hector Connell refuse to secretly provide religious rites for a dying leader or noble, because they do not share Hector Connell's faith. |