Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Henery Skidd spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 2. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Henery Skidd to flee and vows to hunt Henery Skidd down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |