Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Herbert Shea's ship is damaged, and Herbert Shea have to hitch-hike Herbert Shea's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Herbert Shea refused an offer of inducements to betray Herbert Shea's faith. Gain 1 enemies. |
4 |
26 |
Voluntarily left Missionary/Humanitarian |
4 |
26 |
Failed to qualify for Performer (Entertainer). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Returned to Drifter (Barbarian). |
5 |
34 |
Contact with Government. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Herbert Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Herbert Shea do not know what happened to Herbert Shea. There is a gap in Herbert Shea's memory. |