Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Herschel Washington spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Herschel Washington have no idea what happened to Herschel Washington – they found Herschel Washington's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
Caught cheating in some fashion, advancing Herschel Washington's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
An expedition or voyage goes wrong, leaving Herschel Washington stranded in the wilderness. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Herschel Washington's business expands, Herschel Washington's corporation grows, or the colony thrives. |