Hezekiah Bates  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 41 M 5 (-1) 3 (-1) 8 (0) 8 (0) 9 (1) 8 (0)538898
Humorous, Pretentious
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics 0
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 25
Merchant Free Trader 01
 
Name Type Affinity Enmity Power Influence Species
Faith Hawkins Enemy 0 4 3 1 Ne Kraeda ren Kelva (F/21)
Faith Hawkins is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies and injured.
1 22 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 22 Gain Enemy if Hezekiah Bates don't already have one.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies that Hezekiah Bates easily defeat.
2 25 Gain Enemy if Hezekiah Bates don't already have one.
3 26 Continued as Drifter (Wanderer).
3 30 Attacked by enemies that Hezekiah Bates easily defeat.
3 30 Gain Enemy if Hezekiah Bates don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 34 Injured.
5 34 Became a Merchant (Free Trader).
5 37 A sudden war destroys Hezekiah Bates's trade routes and contacts, forcing Hezekiah Bates to flee that region of space.
5 37 Gain rebels as Enemy
6 37 Returned to Drifter (Wanderer).
6 38 Find valuable salvage.
6 41 Promoted to Drifter (Wanderer) rank 2.
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