Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Hilliard Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
4 |
23 |
Became a Citizen (Colonist). |
4 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
27 |
Gained a contact. |
5 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Hilliard Gray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
36 |
Drafted into Merchant Marine |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |