Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Hiram Atkins gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Hiram Atkins's ship is damaged, and Hiram Atkins have to hitch-hike Hiram Atkins's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
Hiram Atkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Hiram Atkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Hiram Atkins secretly provide religious rites for a dying leader or noble, although they do not share Hiram Atkins's faith. Gain an Ally in the family and a Rival who disagrees with Hiram Atkins's choice. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Birth or Death involving a family member or close friend. |
7 |
41 |
Forced to muster out. |