Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Homer Dendy's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Homer Dendy do not know what happened to Homer Dendy. There is a gap in Homer Dendy's memory. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Homer Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Homer Dendy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
35 |
Inherit a gift from a rich relative. |
7 |
35 |
Continued as Noble (Dilettante). |
7 |
36 |
Become deeply involved in politics on Homer Dendy's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
39 |
Promoted to Noble (Dilettante) rank 1. |