Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Hosea Turner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hosea Turner fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Hosea Turner's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Hosea Turner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hosea Turner fail to help. Gain an Enemy. |
2 |
23 |
Hosea Turner's ship is damaged, and Hosea Turner have to hitch-hike Hosea Turner's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hosea Turner have no idea what happened to Hosea Turner – they found Hosea Turner's ship drifting on the fringes of friendly space. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Hosea Turner's Contacts or Allies betrays Hosea Turner, ending Hosea Turner's career. That Contact or Ally becomes a Rival or Enemy. |