Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Commanding officer takes an interest in Hoyt Mcdonalid's career. |
2 |
28 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
28 |
Continued as Marine (Ground Assault). |
3 |
32 |
A mission goes wrong; Hoyt Mcdonalid and several others are captured and mistreated by the enemy. Gain Hoyt Mcdonalid's jailer as an Enemy. |
4 |
32 |
Became a Entertainer (Journalist). |
4 |
33 |
Hoyt Mcdonalid is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Attacked by enemies that Hoyt Mcdonalid easily defeat. |
6 |
40 |
Gain Enemy if Hoyt Mcdonalid don't already have one. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |