Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Refused to criticise a questionable political leader on Huey Kinghead's homeworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Nearly killed. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Huey Kinghead run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Moved to a new world. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Failed to qualify for Thief (Rogue). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Huey Kinghead's normal circles. Gain a Contact. |