Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A good deal ensures Hugh Jensen is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Hugh Jensen's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Returned to Citizen (Worker). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Hugh Jensen rise to a position of power in Hugh Jensen's colony or corporation. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |