Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Hughie Perkins's Contacts or Allies betrays Hughie Perkins, ending Hughie Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
A good deal ensures Hughie Perkins is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Hughie Perkins's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |