Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Hyman Grain's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Hyman Grain do not know what happened to Hyman Grain. There is a gap in Hyman Grain's memory. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Scout (Explorer). |
6 |
33 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
34 |
Suffer from a life-threatening illness. |
8 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Hyman Grain faith enjoys an explosion of popularity largely thanks to Hyman Grain's efforts. |
8 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
38 |
Retired at age 38. |