Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Iispi Irkaadim's work ends up coming home with Iispi Irkaadim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Iispi Irkaadim's ship is damaged, and Iispi Irkaadim have to hitch-hike Iispi Irkaadim's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
35 |
Switched to Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Iispi Irkaadim's normal circles. Gain a Contact. |