Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Irvin Lette is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Irvin Lette's Contacts or Allies betrays Irvin Lette, ending Irvin Lette's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Returned to Believer (Mainstream Believer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |