Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Isadore Sim is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Voluntarily left Enforcer |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Good fortune |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
A notable academic consults with Isadore Sim about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Isadore Sim secretly provide religious rites for a dying leader or noble, although they do not share Isadore Sim's faith. Gain an Ally in the family and a Rival who disagrees with Isadore Sim's choice. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |