Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Broker). |
2 |
28 |
A series of bad deals and decisions force Isaiah Sanchez into bankruptcy. Isaiah Sanchez salvages what Isaiah Sanchez can. |
3 |
28 |
Failed to qualify for Ground Assault (Marine). |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
31 |
Attempted a risky adventure and was sent to prison. |
4 |
32 |
Became a Prisoner (Fixer). |
4 |
34 |
Defeated a prison gang. Gain an Enemy. |
5 |
36 |
Continued as Prisoner (Fixer). |
5 |
37 |
Injured. |