Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Issac Beale's work ends up coming home with Issac Beale, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
20 |
Gain rebels as Enemy |
3 |
20 |
Failed to qualify for Free Trader (Merchant). |
3 |
20 |
Became a Drifter (Barbarian). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
23 |
Gain Enemy if Issac Beale don't already have one. |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Issac Beale's Contacts or Allies betrays Issac Beale, ending Issac Beale's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Issac Beale is caught in the periphery of a scandal. |
5 |
31 |
Demoted to Believer (Mainstream Believer) rank -1. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Issac Beale come into conflict with a splinter group Issac Beale's own religion which maintains Issac Beale's version is the wrong one. Gain 1 Rivals. |
7 |
35 |
Became a Merchant (Broker). |
7 |
37 |
Embroiled in legal trouble. |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |