Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Betrayed by a friend. One of Ivey Gardiner's Contacts or Allies betrays Ivey Gardiner, ending Ivey Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Ivey Gardiner learn something Ivey Gardiner should not have – a corporate secret, a political scandal – which Ivey Gardiner can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Ivey Gardiner's work ends up coming home with Ivey Gardiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Embroiled in legal trouble. |