Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Jack Gibb's work ends up coming home with Jack Gibb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Jack Gibb easily defeat. |
3 |
27 |
Gain Enemy if Jack Gibb don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Jack Gibb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Jack Gibb's Contacts or Allies betrays Jack Gibb, ending Jack Gibb's career. That Contact or Ally becomes a Rival or Enemy. |