Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Spend several years jumping from world to world in Jar Ramos's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Jar Ramos's ship is ambushed by enemy vessels. Jar Ramos successfully ran to the jump point. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Severely injured. Owe 10,000 for medical bills. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Jar Ramos's Contacts or Allies betrays Jar Ramos, ending Jar Ramos's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |