Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Jasper Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
22 |
Political upheaval strikes Jasper Christie's homeworld, and Jasper Christie is caught up in the revolution. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
27 |
Jasper Christie is rewarded for Jasper Christie's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
29 |
Voluntarily left Corporate |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Jasper Christie's Contacts or Allies betrays Jasper Christie, ending Jasper Christie's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Vessel participates in a diplomatic mission. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Commanding officer takes an interest in Jasper Christie's career. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |