Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Jefferson Connell's Contacts or Allies betrays Jefferson Connell, ending Jefferson Connell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Jefferson Connell into bankruptcy. Jefferson Connell salvages what Jefferson Connell can. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Jefferson Connell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |