Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Jeremiah Mcarty's ship is damaged, and Jeremiah Mcarty have to hitch-hike Jeremiah Mcarty's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Amnesia. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Jeremiah Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |