Jerome Aubert  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 41 M 12 (2) 5 (-1) 8 (0) 6 (0) 9 (1) 5 (-1)C58695
Deceitful, Faithful, Succinct
 
Skills
Advocate 1
Athletics 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 2
Investigate 0
Mechanic 0
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Science (Social Sciences/Linguistics) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 23
Navy Engineer/Gunner Crewman01
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Isobel Learmonth Ally 2 0 2 6 Tezcat (F/72)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 Make a breakthrough in Jerome Aubert's field.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 24 A new romantic starts. Gain an Ally.
2 26 Promoted to Scholar (Field Researcher) rank 2.
3 26 Continued as Scholar (Field Researcher).
3 29 Jerome Aubert's work is sabotaged by unknown parties. Jerome Aubert may salvage what Jerome Aubert can and give up.
4 29 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 30 Became a Merchant (Free Trader).
5 34 Promoted to Merchant (Free Trader) rank 1.
6 34 Continued as Merchant (Free Trader).
6 35 Risk Jerome Aubert's fortune on a possibility lucrative deal and win.
6 38 Promoted to Merchant (Free Trader) rank 2.
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