Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Jess Welch far from home. |
2 |
21 |
Became a Scholar (Physician). |
2 |
22 |
Severely injured. Owe 7,500 for medical bills. |
3 |
22 |
Switched to Entertainer (Journalist). |
3 |
23 |
Expose or are involved in a scandal of some sort. |
4 |
23 |
Failed to qualify for Scientist (Scholar). |
4 |
23 |
Became a Drifter (Scavenger). |
4 |
27 |
Jess Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Advanced training in a specialist field. |
5 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
31 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Jess Welch aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
36 |
Switched to Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Jess Welch's Contacts or Allies betrays Jess Welch, ending Jess Welch's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Promoted to Drifter (Wanderer) rank 1. |