2nd Officer Jesus Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 41 M 5 (-1) 8 (0) 8 (0) 13 (2) 5 (-1) 8 (0)588D58
Enthusiastic, Values money
 
Skills
Animals 0
Athletics 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Metalworking) 1
Recon 0
Science (Physical Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Merchant Merchant Marine 2nd Officer44
 
Name Type Affinity Enmity Power Influence Species
Jefferson Sabilline Contact 2 1 0 2 Kedepu (M/33)
Ocie Male Contact 1 1 3 2 Luriani (M/29)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Jesus Askew learn something Jesus Askew should not have – a corporate secret, a political scandal – which Jesus Askew can profit from illegally.
1 21 Gain a criminal contact.
2 22 Continued as Citizen (Colonist).
2 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 Embroiled in legal trouble.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Jesus Askew's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 33 Continued as Merchant (Merchant Marine).
5 37 A good deal ensures Jesus Askew is living the high life for a few years.
5 37 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 37 Continued as Merchant (Merchant Marine).
6 41 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
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