Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Jimmy Mcandrew's ship is damaged, and Jimmy Mcandrew have to hitch-hike Jimmy Mcandrew's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Jimmy Mcandrew's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Good fortune |