Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Jimmy Stanway's Contacts or Allies betrays Jimmy Stanway, ending Jimmy Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Attempted a risky adventure and was wildly successful. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Jimmy Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |