Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Joe Dwyer join a gambling circle on board. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Joe Dwyer is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Joe Dwyer as an Enemy. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Risk Joe Dwyer's fortune on a possibility lucrative deal and win. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Joe Dwyer easily defeat. |
4 |
30 |
Gain Enemy if Joe Dwyer don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Joe Dwyer's Contacts or Allies betrays Joe Dwyer, ending Joe Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |