Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Joesph Green do not know what happened to Joesph Green. There is a gap in Joesph Green's memory. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Joesph Green's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |